Grupo Extremeño de Enseñanza de Idiomas Asistido por Ordenador

Moving forward on education with Second Life: viability and challenges

TítuloMoving forward on education with Second Life: viability and challenges
Tipo de PublicaciónBook Chapter
Año de Publicación2010
AutoresDominguez-Noriega, S., J. M. Vaca, H. Sánchez, and M. Rico
editarKommers, P., and P. Isaías
Series EditorRodrigues, L., and P. Barbosa
TítuloIADIS E-Society 2010 Proceedings
Páginas499-502
PublicaciónIADIS
Clave de cita:Porto, PORTUGAL
Número ISBN978-972-8939-07-6
Palabras clavee-learning, Education, Second Life, Virtual Worlds
Resumen

E-learning methods are now highly developed and widespread, which has enabled almost every University to design a webpage with electronic material and enabled the creation of degrees taught completely online (Correa 2005). Today’s e-learning platforms are based on online websites that allow students to use different tools to access content in a great deal of formats. These are called LMS (Learning management system), a well-known example is Moodle (Modular Object-Oriented Dynamic Learning Environment) - possibly the most used right now (Dag & Geçer 2009).
However there is still an obstacle to overcome. Virtual access means that some educational activities that require physical interaction can’t be done from a remote location. Some clear examples are handling machinery, different expressions of art and its exhibition, the simulation of incidents or even performing complex protocols. This poses the question as to whether it is feasible to find a virtual alternative to these practices. Certainly there is enough technology to recreate three-dimensional virtual worlds and dive into them as a protagonist, even though such tools have been traditionally associated with the gaming sector.
In light of this, our goal is to examine the possibility of developing a virtual world project which enhances teaching practices and evaluate its educational suitability.