Computer Analysis and Educational Games
The creation of software for children is generally linked to the binomial: computer games (entertainment) and visual interfaces (very attractive interfaces with great graphic contributions). These playful connotations and the attractiveness of their interfaces make these types of tools especially interesting for the educational field.
Educational games combine the motivation factor needed to capture children's attention along with the learning objectives that underlie the activities that are performed in the game. Each child has a preferred type of game and personal characteristics that make it different from other children. The actions you perform during your interaction with the games indicate your preferences, skills, etc. Taking these aspects into account, it is possible to facilitate the learning process for each student by adapting the games with which they can interact with these aspects.